I guess you could do a merge of all the available homes with ‘newer’ to keep things up to date. I dont see why you cant have a home on every stick you use, settings may at times need renewing if the same home isn’t in use from the last time a particular program was run. So on my Iyonix I may configure the HOME variable toĪ common place at boot time. Also, the use of home sometimes exceeds that of progam settings and can be more like Resources than Choices. I use a fallback of setting HOME to Choices, but there is enough development issues to have a home directory in a handier place than inside !Boot. In your case, if you are swapping sticks in and out it may be worth checking that the path exists with *IfThere as well. Some ports give confusing nessages when HOME is not set, and it is worth checking for it existing before starting the program. Stephen, regarding !Unixhome, I think the main thing to remember is the HOME variable can only be in one place at a time. Someone will probably tell me I should have UnixHome on the SDcard where it can be seen sooner and used by other stuff, but I am currently working from a number of SDcards, but using the USB stick as mass(?!) storage/backup. There may well be a better soloution, but this works for me at the moment. In the root of my USB stick I have a directory Scumm, then inside that I have !!UnixHome, !ScummVM and other folders that contain data files for different games. What I have at the start of my /scummvmrc is:-īrowser_lastpath=/Fat32Fs::PiDrive.$/Scummĭescription=Beneath a Steel Sky (v0.0368 cd) I found I couldn’t navigate to another drive, in my case a 32Gb USB stick, but modify the path names in the above file and it works for me. Once this is created, it can be edited to change the drive and path to somewhere else. Note that you can check all installed games and their short-ID in the scummvm. In RetroBat, both versions will now be available. Make sure that UnixHome has been seen, (also from !PackMan.) This should get things working and create a /scummvmrc text file. scummvm file must match the short ID specified when adding the game in the emulator. This is the only one thats available for download on the main ScummVM pages the only place to find kyra.dat for ScummVM 0.9. EDIT 2: I was using the wrong kyra.dat file - the one for ScummVM 0.10.0 branch. Try starting with one game on the SD card and with ScummVM on there too. The game data works in DosBox (this doesnt relate to kyra.dat at all of course, but I thought Id mention it. Hi, I had trouble with ScummVM initially too.
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